JAVA

Beginning Java Game Development with LibGDX


Author: Lee Stemkoski

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Description:

Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development....

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The Complete Reference, Seventh Edition



Author Herbert Schildt

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Description

This book is for all programmers, whether you are a novice or an experienced pro. The beginner will find its carefully paced discussions and many examples especially helpful. Its in-depth coverage of Java’s more advanced features and libraries will appeal to the pro. For both, it offers a lasting resource and handy reference.
What’s Inside:This book is a comprehensive guide to the Java language, describing its syntax, keywords, and fundamental programming principles. Significant portions of the Java API library are also examined. The book is divided into four parts, each focusing on a different aspect of the Java programming environment.

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The Complete Reference, Ninth Edition


Author Herbert Schildt

Description

This book is for all programmers, whether you are a novice or an experienced pro. The beginner will find its carefully paced discussions and many examples especially helpful. Its in-depth coverage of Java’s more advanced features and libraries will appeal to the pro. For both, it offers a lasting resource and handy reference.

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DATA STRUCTURES, Abstraction and Design Using Java



Author: ELLIOT B. KOFFMAN, PAUL A. T. WOLFGANG

Book Description:

Data Structures: Abstraction and Design Using Java, 3rd Edition, combines a strong emphasis on problem solving and software design with the study of data structures. The authors discuss applications of each data structure to motivate its study. After providing the specification (interface) and the implementation (a Java class), case studies that use the data structure to solve a significant problem are introduced.
The book focuses on the interfaces and classes in the Java Collections Framework. We begin the study of a new data structure by specifying an abstract data type as an interface, which we adapt from the Java API. Readers are encouraged throughout the text to use the Java Collections Framework as a resource for their programming.


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Eclipse Plug-in Development Beginner's Guide


Author: Dr Alex Blewit

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Description:

This book is aimed at Java developers who are interested in learning how to create plug-ins, products and applications for the Eclipse platform. This book will also be useful to those who already have some experience in building Eclipse plug-ins and want to know how to create automated builds using Maven Tycho, which has become the de facto standard for building Eclipse plug-ins.
Eclipse is used by everyone from indie devs to NASA engineers. Its popularity is underpinned by its impressive plug-in ecosystem, which allows it to be extended to meet the needs of whoever is using it. This book shows you how to take full advantage of the Eclipse IDE by building your own useful plug-ins from start to finish.

Taking you through the complete process of plug-in development, from packaging to automated testing and deployment, this book is a direct route to quicker, cleaner Java development. It may be for beginners, but we’re confident that you’ll develop new skills quickly. Pretty soon you’ll feel like an expert, in complete control of your IDE.

What you will learn

Create plug-ins for Eclipse 4.x
Test plug-ins automatically with JUnit
Display tree and table information in views
Upgrade Eclipse 3.x plug-ins to Eclipse 4.x
Run tasks in the background and update the user interface asynchronously
Automate builds of plug-ins and features
Automate user interface tests with SWTBot
Find out how to build user interfaces from SWT and JFace






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