HUMAN–COMPUTER INTERACTION
Author ALAN DIX
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Description
This textbook, by Alan Dix, Janet Finlay, Gregory Abowd, and Russell Beale,
represents how far human–computer interaction has come in developing and
organizing technical results for the design and understanding of interactive
systems. Remarkably, by the light of their text, it is pretty far, satisfying all the justenumerated
conclusions. This book makes an argument that by now there are many
teachable results in human–computer interaction by weight alone! It makes an argument
that these results form a cumulative discipline by its structure, with sections
that organize the results systematically, characterizing human, machine, interaction,
and the design process. There are analytic models, but also code implementation
examples. It is no surprise that methods of task analysis play a prominent role in
the text as do theories to help in the design of the interaction. Usability evaluation
methods are integrated in their proper niche within the larger framework.
In short, the codification of the field of human–computer interaction in this
text is now starting to look like other subfields of computer science. Students by
studying the text can learn how to understand and build interactive systems.
Human–computer interaction as represented by the text fits together with other
parts of computer science. Moreover, human–computer interaction as presented is
a challenge problem for advancing theory in cognitive science, design, business, or
social-technical systems. Given where the field was just a few short years ago, the
creation of this text is a monumental achievement. The way is open to reap the
glorious rewards of interactive systems through a markedly less difficult endeavor,
both for designer and for user.
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