Saturday, 5 November 2016

Never Let Me Go Novel

Never Let Me Go 

Author:  Kazuo Ishiguro

First Page:

        My name is Kathy H. I’m thirty-one years old, and I’ve been a carer now for over eleven years. That sounds long enough, I know, but actually they want me to go on for another eight months, until the end of this year. That’ll make it almost exactly twelve years. Now I know my being a carer so long isn’t necessarily because they think I’m fantastic at what I do. There are some really good carers who’ve been told to stop after just two or three years. And I can think of one carer at least who went on for all of fourteen years despite being a complete waste of space. So I’m not trying to boast. But then I do know for a fact they’ve been pleased with my work, and by and large, I have too. My donors have always tended to do much better than expected. Their recovery times have been impressive, and hardly any of them have been classified as “agitated,” even before fourth donation. Okay, maybe Iam boasting now. But it means a lot to me, being able to do my work well, especially that bit about my donors staying “calm.” I’ve developed a kind of instinct around donors. I know when to hang around and comfort them, when to leave them to themselves; when to listen to everything they have to say, and when just to shrug and tell them to snap out of it. Anyway, I’m not making any big claims for myself. I know carers, working now, who are just as good and don’t get half the credit. If you’re one of them, I can understand how you might get resentful—about my bedsit, my car, above all, the way I get to pick and choose who I look after. And I’m a Hailsham student—which is enough by itself sometimes to get people’s backs up. Kathy H., they say, she gets to pick and choose, and she always chooses her own kind: people from Hailsham, or one of the other privileged estates. No wonder she has a great record. I’ve heard it said enough, so I’m sure you’ve heard it plenty more, and maybe there’s something in it. But I’m not the first to be allowed to pick and choose, and I doubt if I’ll be the last. And anyway, I’ve done my share of looking after donors brought up in every kind of place. By the time I finish, remember, I’ll have done twelve years of this, and it’s only for the last six they’ve let me choose. And why shouldn’t they? Carers aren’t machines. You try and do your best for every donor, but in the end, it wears you down. You don’t have unlimited patience and energy. So when you get a chance to choose, of course, you choose your own kind. That’s natural. There’s no way I could have gone on for as long as I have if I’d stopped feeling for my donors every step of the way. And anyway, if I’d never started choosing, how would I ever have got close again to Ruth and Tommy after all those years? But these days, of course, there are fewer and fewer donors left who I remember, and so in practice, I haven’t been choosing that much. As I say, the work gets a lot harder when you don’t have that deeper link with the donor, and though I’ll miss being a carer, it feels just about right to be finishing at last come the end of the year.

Tuesday, 1 November 2016

Bootstrap

Learning Bootstrap 4 


Author:  Matt Lambert

Description:

If you want to learn to build enterprise-level websites efficiently with Bootstrap, this book is for you. You must have a basic and fundamental understanding of HTML, CSS, and JavaScript; however, there is no need to have prior Bootstrap experience.
Bootstrap, the most popular front-end framework built to design elegant, powerful, and responsive interfaces for professional-level web pages has undergone a major overhaul. Bootstrap 4 introduces a wide range of new features that make front-end web design even simpler and exciting.
In this gentle and comprehensive book, we’ll teach you everything that you need to know to start building websites with Bootstrap 4 in a practical way. You’ll learn about build tools such as Node, Grunt, and many others. You’ll also discover the principles of mobile-first design in order to ensure your pages can fit any screen size and meet the responsive requirements. Learn to play with Bootstrap’s grid system and base CSS to ensure your designs are robust and that your development process is speedy and efficient. Then, you’ll find out how you can extend your current build with some cool JavaScript Plugins, and throw in some Sass to spice things up and customize your themes.

What you will learn

Fire up Bootstrap and set up the required build tools to get started
See how and when to use Flexbox with the Bootstrap layouts
Work with content such as tables and figures
Play around with the huge variety of components that Bootstrap offers
Extend your build using plugins developed from JavaScript
Use Sass to customize your existing themes
Find out how to make your websites responsive, keeping in mind Mobile First design

Friday, 28 October 2016

Eclipse Plug-in Development Beginner's Guide

Eclipse Plug-in Development Beginner's Guide


Author: Dr Alex Blewit

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Description:

This book is aimed at Java developers who are interested in learning how to create plug-ins, products and applications for the Eclipse platform. This book will also be useful to those who already have some experience in building Eclipse plug-ins and want to know how to create automated builds using Maven Tycho, which has become the de facto standard for building Eclipse plug-ins.
Eclipse is used by everyone from indie devs to NASA engineers. Its popularity is underpinned by its impressive plug-in ecosystem, which allows it to be extended to meet the needs of whoever is using it. This book shows you how to take full advantage of the Eclipse IDE by building your own useful plug-ins from start to finish.

Taking you through the complete process of plug-in development, from packaging to automated testing and deployment, this book is a direct route to quicker, cleaner Java development. It may be for beginners, but we’re confident that you’ll develop new skills quickly. Pretty soon you’ll feel like an expert, in complete control of your IDE.

What you will learn

Create plug-ins for Eclipse 4.x
Test plug-ins automatically with JUnit
Display tree and table information in views
Upgrade Eclipse 3.x plug-ins to Eclipse 4.x
Run tasks in the background and update the user interface asynchronously
Automate builds of plug-ins and features
Automate user interface tests with SWTBot
Find out how to build user interfaces from SWT and JFace

DATA STRUCTURES, Abstraction and Design Using Java

DATA STRUCTURES, Abstraction and Design Using Java



Author: ELLIOT B. KOFFMAN, PAUL A. T. WOLFGANG

Book Description:

Data Structures: Abstraction and Design Using Java, 3rd Edition, combines a strong emphasis on problem solving and software design with the study of data structures. The authors discuss applications of each data structure to motivate its study. After providing the specification (interface) and the implementation (a Java class), case studies that use the data structure to solve a significant problem are introduced.
The book focuses on the interfaces and classes in the Java Collections Framework. We begin the study of a new data structure by specifying an abstract data type as an interface, which we adapt from the Java API. Readers are encouraged throughout the text to use the Java Collections Framework as a resource for their programming.


Beginning Java Game Development with LibGDX

Beginning Java Game Development with LibGDX


Author: Lee Stemkoski

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Description:

In this book, you’ll learn how to program games in Java using the LibGDX game development framework.  By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS).

Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development.

ADVANCED Java PROGRAMMING

ADVANCED Java  PROGRAMMING 


Author: Uttam K. Roy

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Description

This book covers, in depth and with extensive examples and references, the primary technical issues that every Java expert should understand, such as JNI, Socket programming, RMI, JavaMail, Java XML-RPC, Soap, Security, Servlet, JSP, JDBC, Hibernate, JNDI, JMS, CORBA, and many others. Each chapter provides detailed working examples illustrating the functioning of these technologies and how they can be used to build robust Java-based applications. This book provides real-world examples supported with ample screenshots so that readers can understand and easily apply them to Java-based applications they would develop in the future. Although this book is intended as a textbook for undergraduate- and postgraduate-level courses on Advanced Java, it can also be used as a supplementary textbook for undergraduate/postgraduate courses on network programming, server-side programming, Enterprise Java, and GUI programming. The book is also a useful resource for researchers to learn to write different kinds of distributed applications effectively and efficiently using various Java concepts. In addition, it will provide useful background and reference information for professionals working in the area of Java-based web applications.
The content is enhanced with numerous illustrations, examples, program codes, and screenshots. With its lucid presentation and inclusion of numerous real-world examples and codes, the book will be equally useful for Java professionals.

Thursday, 27 October 2016

Programming PHP

Programming PHP






Author: Kevin Tatroe, Peter MacIntyre, Rasmus Lerdorf

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Description

                   
This updated edition teaches everything you need to know to create effective web applications with the latest features in PHP 5.x. You’ll start with the big picture and then dive into language syntax, programming techniques, and other details, using examples that illustrate both correct usage and common idioms.
     If you’re a web designer, you’ll appreciate the clear and useful guides to specific technologies, such as XML, sessions, and graphics. And you’ll be able to quickly get the information you need from the language chapters, which explain basic programming concepts in simple terms.
In this book you will learn:
  • Get an overview of what’s possible with PHP programs
  • Learn language fundamentals, including data types, variables, operators, and flow control statements
  • Understand functions, strings, arrays, and objects
  • Apply common web application techniques, such as form processing, data validation, session tracking, and cookies
  • Interact with relational databases like MySQL or NoSQL databases such as MongoDB
  • Generate dynamic images, create PDF files, and parse XML files
  • Learn secure scripts, error handling, performance tuning, and other advanced topics
  • Get a quick reference to PHP core functions and standard extensions

Sunday, 23 October 2016

Go Web Programming

Go Web Programming


Author Sau Sheong Chang

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Book Description:

Go Web Programming teaches you how to build scalable, high-performance web applications in Go using modern design principles.
The Go language handles the demands of scalable, high-performance web applications by providing clean and fast compiled code, garbage collection, a simple concurrency model, and a fantastic standard library. It’s perfect for writing microservices or building scalable, maintainable systems.
This book introduces the basic concepts of writing a web application using the Go programming language, from the ground up, using nothing other than the standard libraries. While there are sections that discuss other libraries and other topics, including testing and deploying web applications, the main goal of the book is to teach web programming using Go standard libraries only.


Secrets of the JavaScript Ninja, 2nd Edition

Secrets of the JavaScript Ninja, 2nd Edition



Author JOHN RESIG

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Book Description:

More than ever, the web is a universal platform for all types of applications, and JavaScript is the language of the web. If you’re serious about web development, it’s not enough to be a decent JavaScript coder. You need to be ninja-stealthy, efficient, and ready for anything. This book shows you how.
JavaScript is important. That wasn’t always so, but it’s true now. JavaScript has become one of the most important and most widely used programming languages today. Web applications are expected to give users a rich user interface experience, and without JavaScript, you might as well just be showing pictures of kittens. More than ever, web developers need to have a sound grasp of the language that brings life to web applications. And like orange juice and breakfast, JavaScript isn’t just for browsers anymore. The language has long ago knocked down the walls of the browser and is being used on the server thanks to Node.js, on desktop devices and mobiles through platforms such as Apache Cordova, and even on embedded devices with Espruino and Tessel. Although this book is primarily focused on JavaScript executed in the browser, the fundamentals of the language presented in this book are applicable across the board. Truly understanding the concepts and learning various tips and tricks will make you a better all-around JavaScript developer. With more and more developers using JavaScript in an increasingly JavaScript world, it’s more important than ever to grasp its fundamentals so you can become an expert ninja of the language.


Wednesday, 19 October 2016

Bootstrap Tutorial

Bootstrap Tutorial pdf



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Description

This tutorial has been prepared for anyone who has a basic knowledge of HTML and CSS and has an urge to develop websites. After completing this tutorial you will find yourself at a moderate level of expertise in developing web projects using Twitter Bootstrap.
This tutorial will teach you basics of Bootstrap Framework using which you can create web projects with ease. Tutorial is divided into sections such as Bootstrap Basic Structure, Bootstrap CSS, Bootstrap Layout Components and Bootstrap Plugins. Each of these sections contain related topics with simple and useful examples.
Before you start proceeding with this tutorial make sure you know about HTML and CSS.

HUMAN COMPUTER INTERACTION

HUMAN–COMPUTER INTERACTION


Author ALAN DIX

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Description

This textbook, by Alan Dix, Janet Finlay, Gregory Abowd, and Russell Beale, represents how far human–computer interaction has come in developing and organizing technical results for the design and understanding of interactive systems. Remarkably, by the light of their text, it is pretty far, satisfying all the justenumerated conclusions. This book makes an argument that by now there are many teachable results in human–computer interaction by weight alone! It makes an argument that these results form a cumulative discipline by its structure, with sections that organize the results systematically, characterizing human, machine, interaction, and the design process. There are analytic models, but also code implementation examples. It is no surprise that methods of task analysis play a prominent role in the text as do theories to help in the design of the interaction. Usability evaluation methods are integrated in their proper niche within the larger framework. In short, the codification of the field of human–computer interaction in this text is now starting to look like other subfields of computer science. Students by studying the text can learn how to understand and build interactive systems. Human–computer interaction as represented by the text fits together with other parts of computer science. Moreover, human–computer interaction as presented is a challenge problem for advancing theory in cognitive science, design, business, or social-technical systems. Given where the field was just a few short years ago, the creation of this text is a monumental achievement. The way is open to reap the glorious rewards of interactive systems through a markedly less difficult endeavor, both for designer and for user.



Saturday, 15 October 2016

The Complete Reference, Ninth Edition

The Complete Reference, Ninth Edition


Author Herbert Schildt

Description

This book is for all programmers, whether you are a novice or an experienced pro. The beginner will find its carefully paced discussions and many examples especially helpful. Its in-depth coverage of Java’s more advanced features and libraries will appeal to the pro. For both, it offers a lasting resource and handy reference.

About the Author
          Best-selling author Herbert Schildt has written extensively about programming for nearly three decades and is a leading authority on the Java language. His books have sold millions of copies worldwide and have been translated into all major foreign languages. He is the author of numerous books on Java, including Java: A Beginner’s Guide, Herb Schildt’s Java Programming Cookbook, and Swing: A Beginner’s Guide. He has also written extensively about C, C++, and C#. Although interested in all facets of computing, his primary focus is computer languages, including compilers, interpreters, and robotic control languages. He also has an active interest in the standardization of languages. Schildt holds both graduate and undergraduate degrees from the University of Illinois.

Monday, 3 October 2016

The Complete Reference, Seventh Edition



Author Herbert Schildt

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Description

This book is for all programmers, whether you are a novice or an experienced pro. The beginner will find its carefully paced discussions and many examples especially helpful. Its in-depth coverage of Java’s more advanced features and libraries will appeal to the pro. For both, it offers a lasting resource and handy reference.
What’s Inside:This book is a comprehensive guide to the Java language, describing its syntax, keywords, and fundamental programming principles. Significant portions of the Java API library are also examined. The book is divided into four parts, each focusing on a different aspect of the Java programming environment.

Tuesday, 6 September 2016

Software Engineering A PRACTITIONER’S APPROACH Download

Software Engineering A PRACTITIONER’S APPROACH


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Author: Roger SPressman

Description

In this part of Software Engineering: A Practitioner’s Approach, you’ll learn about the product that is to be engineered and the process that provides a framework for the engineering technology.  You’ll be better prepared to understand the management and technical aspects of the engineering discipline to which the remainder of this book is dedicated.

PROFESSIONAL ASP.NET MVC 5 Download

PROFESSIONAL ASP.NET MVC 5


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Description

Whether you’ve been developing with ASP.NET for years or are just getting started, now is a great time to dig into ASP.NET MVC. ASP.NET MVC has been a lot of fun to work with from the start, but the last two releases have added many features that make the entire development process really enjoyable.
If you are new to ASP.NET MVC, this book gets you started by explaining the concepts, and then helps you apply them through plenty of hands-on code examples. The authors have taught thousands of developers how to get started with ASP.NET MVC and know how to cut through boring rhetoric to get you up and running quickly.

PHP 5 Power Programming Download

PHP 5 Power Programming 



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Description

This book is an introduction to the advanced features new to PHP 5. It is written for PHP programmers who are making the move to PHP 5. Although Chapter 2, “PHP 5 Basic Language,” contains an introduction to PHP 5 syntax, it is meant as a refresher for PHP programmers and not as a tutorial for new programmers. However, web developers with experience programming other high-level languages may indeed find that this tutorial is all they need in order to begin working effectively with PHP 5

Electrical Engineering 101 Download

Electrical Engineering 101

Third Edition

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Author: Darren Ashby

Description

Electrical Engineering 101 covers the basic theory and practice of electronics, starting by answering the question "What is electricity?" It goes on to explain the fundamental principles and components, relating them constantly to real-world examples. Sections on tools and troubleshooting give engineers deeper understanding and the know-how to create and maintain their own electronic design projects. Unlike other books that simply describe electronics and provide step-by-step build instructions, EE101 delves into how and why electricity and electronics work, giving the reader the tools to take their electronics education to the next level. It is written in a down-to-earth style and explains jargon, technical terms and schematics as they arise. The author builds a genuine understanding of the fundamentals and shows how they can be applied to a range of engineering problems.

Monday, 5 September 2016

Cost Accounting A Managerial Emphasis Download

Cost Accounting A Managerial Emphasis


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Author:  Charles T. Horngren

Description

        Cost accounting provides key data to managers for planning and controlling, as well as costing products, services, even customers. This book focuses on how cost accounting helps managers make better decisions.  By focusing on basic concepts, analyses, uses, and procedures instead of procedures alone, it recognize cost accounting as a managerial tool for business strategy and implementation.


Qt5 C++ GUI Programming Download

Qt5 C++ GUI Programming Cookbook


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Author:  Lee Zhi Eng

Description

              Use Qt5 to design and build a graphical user interface that is functional, appealing, and user-friendly for your software application. This book intended for those who want to develop software using Qt5. If you want to improve the visual quality and content presentation of your software application, this book will suit you best.

Pro Silverlight 5 Download

Pro Silverlight 5 in CSharp 4th.Ed





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Description

          This book is an in-depth exploration of Silverlight for professional developers. You don’t need any experience with WPF or previous versions of Silverlight, but you do need to know the .NET platform, the C# language, and the Visual Studio development environment.

C++ BOOK download

C++ How to program


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Author: Paul Deitel

Description

C++ How to Program (8th Edition) 8th Edition a well known Programming book which cover all topics of programming language C++. This book is written by Paul Deitel who is famous for writing books on programming especially when comes to C++ programming.

Friday, 2 September 2016

Learning Network Programming with Java Download

Learning Network Programming


Author Richard M Reese

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Description

           This book is for developers who are already proficient in Java and want to learn how to develop network-enabled Java applications. Familiarity with basic Java and object-oriented programming concepts is all that is needed. You will learn the basics of network programming and how to use a multitude of different sockets to create secure and scalable applications.

Beginning Java™ SE 6 Platform Download

Beginning Java


Author Jeff Friesen

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Description

         This book starts you on a journey of exploration into most of Java SE 6’s new and improved features.  It is also the right choice if you need information about performance and other important topics. Beginning Java SE 6 Platform is a must-have resource if you want to quickly upgrade your skills. It is also the right choice if you need information about performance and other important topics before deciding if your company should upgrade to Java SE 6. This book will save you from wading through Java SE Development Kit (JDK) documentation and performing a lot of Internet searches.
About the Author
        JEFF FRIESEN has been actively involved with Java since the late 1990s. Jeff has worked with Java in various companies, including a health-care–oriented consulting firm, where he created his own Java/C++ software for working with smart cards. Jeff has written about Java in numerous articles for JavaWorld.com, informit.com, and java.net, and has authored Java 2 by Example, Second Edition (Que Publishing). Jeff has also taught Java in university and college continuing education classes. He has a Bachelor of Science degree in mathematics and computer science from Brandon University in Brandon, Manitoba, Canada

HTML A Beginner-s Guide, 4th Edition Download

HTML A Beginner-s Guide

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Description

       HTML: A Beginner’s Guide is that book, offering you practical tools and knowledge that can easily be applied to a variety of development situations, without the boring rhetoric or lengthy technical fluff. This book tells you what you need to know, when you need to know it.

ABSOLUTE JAVA 6th Edition download

ABSOLUTE JAVA 



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Description

        This book is designed to serve as a textbook and reference for programming in the Java language. Although it does include programming techniques, it is organized around the features of the Java language rather than any particular curriculum of programming techniques. The main audience in this book was undergraduate students who have not had extensive programming experience with the Java language. As such, it would be a suitable Java text or reference for either a first programming course or a later computer science course that uses Java. This book is designed to accommodate a wide range of users