Wednesday 19 October 2016

HUMAN COMPUTER INTERACTION

HUMAN–COMPUTER INTERACTION


Author ALAN DIX

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Description

This textbook, by Alan Dix, Janet Finlay, Gregory Abowd, and Russell Beale, represents how far human–computer interaction has come in developing and organizing technical results for the design and understanding of interactive systems. Remarkably, by the light of their text, it is pretty far, satisfying all the justenumerated conclusions. This book makes an argument that by now there are many teachable results in human–computer interaction by weight alone! It makes an argument that these results form a cumulative discipline by its structure, with sections that organize the results systematically, characterizing human, machine, interaction, and the design process. There are analytic models, but also code implementation examples. It is no surprise that methods of task analysis play a prominent role in the text as do theories to help in the design of the interaction. Usability evaluation methods are integrated in their proper niche within the larger framework. In short, the codification of the field of human–computer interaction in this text is now starting to look like other subfields of computer science. Students by studying the text can learn how to understand and build interactive systems. Human–computer interaction as represented by the text fits together with other parts of computer science. Moreover, human–computer interaction as presented is a challenge problem for advancing theory in cognitive science, design, business, or social-technical systems. Given where the field was just a few short years ago, the creation of this text is a monumental achievement. The way is open to reap the glorious rewards of interactive systems through a markedly less difficult endeavor, both for designer and for user.



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